Hi All, I asked this question a couple of weeks ago, and Paul and others were kind enough to offer some advice, but I'm still having problems so I thought I would reword it a little to see if it sparks any more ideas with the forum.
The issue I have is that I have an ActiveX control that wraps the OSG functionality - well the bits I want. This control loads 3DS models, applies textures (targas and jpegs), and all this occurs over the internet. Clearly for this to be working the osgdb_net, osgdb_jpg, osgdb_3ds and osgdb_tga plugins must all be loading correctly, and indeed they are. I now come to the issue which is that I would like to be able to save a ".ive" file. I can save (thanks to Roberts help) a ".osg" file with all the information I need for OSGViewer to display the scene, however I thought it would be good to look at saving the equivalent ".ive" format. The issue that I have is that when I tell OSG to save the ".ive" file it eventually gets to the routine DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libraryName) and fails to load the osgdb_ive.dll file. The curious thing is that the file is exactly where all the other dll's are, and the path that the LoadLibrary function uses is the path to the dll. In the previous post I made I was trying to load the osgdb_flt.dll and this also failed. I now have the same problem with at least two plugin dlls and I don't see what the difference is. Can anyone shed some light on this please ? I think it might be to do with dll dependencies that may not be loaded but I can't see why. Many thanks Neil. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org