hi robert,

 loading a wavefront .obj file is there  a  way  to make  the plugin
consider the normals to be all on the same side/direction/orientation? 
As far as I understand they are built considering the order the vertexes 
define
a face, so if two adiacent faces are described with clockwise vertexes 
and counterclockwise
vertexs, they'll have opposite normals, and so different shading.
Or is there a way to make(as in blender) the object double-sided?
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