Thanks for your prompt reply.
 
But after a bit more digging I found emitter->setLifeTime( dbl ) which is what 
I was after.
 
Regards,
 
Kim.
 
 

________________________________

From: [EMAIL PROTECTED] on behalf of Vincent Bourdier
Sent: Tue 11/03/2008 12:08
To: OpenSceneGraph Users
Subject: Re: [osg-users] Stopping a particle system after a set number 
ofparticles


Hi,

I think it doesn't exist yet... (perhaps I make a mistake writing this)...
But counting time left before stoping the particlesystem is not very 
difficult... just make a time difference and switch off your particleSystem (or 
remove it) from the graph...

Vincent.


2008/3/11, Kim C Bale <[EMAIL PROTECTED]>: 

        Is there a function to stop an osgParticle system from releasing 
particles after a certain number or particles have been fired or perhaps a 
certain amount of time has passed without creating a custom class?
        
        Leafing through the doc referance I can't seem to find a method that 
has a similar function. Just wondering as I don't want to start coding one up 
if it's already there.
        
        Cheers,
        
        
        Kim.
        
        
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