Hi, Multitexturing has absolutely nothing to do with threading on the OSG side, so if the enabling "Thread Optimization" on the NVidia control panel is almost 100% percent certain to be a bug in the NVidia driver.
Robert. On Thu, Mar 13, 2008 at 2:41 PM, zhangguilian <[EMAIL PROTECTED]> wrote: > > > Hi, > I use Multitexturing in my application, when I use NVIDIA graphics driver > version 169.21 and turn on the "Thread Optimization" on the NVIDIA control > panel, using the second texture unit seems to make the scene destroyed-the > scene has lots of debris(The strange phenomenon is in Attachment), I have > only one GPU and its model is NVIDIA GeForce 8800 GTS, every thing will be > OK if I turn off the "Thread Optimizaiton" and using other driver versions, > I don't know whether there is any relationship between Multitexturing of > OSG1.2 and "Thread Optimization" of the NVIDIA control panel, and I also > wonder how to solve this problem. > > Thanks very much! > ________________________________ > > zhangguilian > 2008-03-10 > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org