Robert,

        Note that --tile-image-size was set to 1024, not 111120.  I
basically guessed that --tile-image-size was in texel units and
--tile-terrain-size was in meter units.

        With --tile-image-size 1024, I was attempting to get osgdem to
use larger image tile dimensions; i.e. 1024x1024 instead of 64x64 (to
improve performance).  I attempted to convert some of my .ive files to
.osg files to determine what image tile sizes osgdem was using as
default (at each level), but I only see a reference to a .dds texture
for the children tiles (because .dds files are baked into .ive files).
I could not determine the dimension of the images.  Based on the .ive
file sizes, however, it appears that osgdem is using fairly small image
tile dimensions at the finer levels.  Is there a way to determine what
image tile dimensions are used at each level?  Our experience has been
that larger image textures perform better on modern graphics cards.
What is the correct way to drive osgdem to use a larger size?

        With  --tile-terrain-size 111120, I was attempting to drive the
coarsest terrain tile to 1 large terrain region (111120 meters in a
geocell).  It actually did have an effect that was close to what I
desired.  The output was 4x4 facet pairs (32 tris) for the whole geocell
at the coarsest level.  Basically, 

        So, could you provide some info on the following options?  What
are the units?  What is the default behavior?  I also understand that
terrain region size is tightly coupled to image tile dimension size.  Is
this a case where you set one or the other, but not both?

  --tile-image-size     Set the tile maximum image size
  --tile-terrain-size   Set the tile maximum terrain size

> HI Scott,
> 
> The sizes of --tile-image-size is absolutely massive, a normal figure
> would be something like 32 or 64, not 111120. The --tile-*-size
> parameters controls the dimensions of the tiles, you certainly don't
> want a 1111120x1111120 grid size.
> 
> Is there something in particular you are tyring to do with this high
figures?
> 
> Robert.

-----Original Message-----
From: Hulet, Scott S 
Sent: Wednesday, March 26, 2008 8:45 PM
To: '[email protected]'
Cc: Hulet, Scott S
Subject: (VPB) osgdem not providing terrain heights with
--tile-terrain-size --tile-image-size options

Robert,

        When I generate with the --tile-terrain-size --tile-image-size
options, I do not get any terrain relief in my output .ive files.  All
of the levels and triangles (mesh) are present, but all polys are in a
flat plane.  When I do not use these options, all is well (with the
exact same input source; imagery and dem).  I am using OSG 2.35 and VPB
0.9.6.  Note that I am using the --terrain option in both cases.

        I have provided the command lines that I am using.  Excuse the
syntax - I'm batching osgdem with a Python system call.

NO TERRAIN RELIEF
-----------------
osgdem cmd line: os.system("\"c:/Program
Files/VIRTUALPLANETBUILDER/bin/osgdem\" --PagedLOD --geocentric
--mip-mapping-imagery--compressed --terrain --tile-terrain-size 111120
--tile-image-size 1024 -e " + sw_lon + ' ' + sw_lat + " 1.00 1.00 -t
c:/data/scratch/osg_mt_home/imagery/" + geocell + "/tifs -d
c:/data/scratch/osg_mt_home/dted/" + geocell + " -o " + ive_out)

EXPECTED TERRAIN RELIEF
-----------------------
osgdem cmd line: os.system("\"c:/Program
Files/VIRTUALPLANETBUILDER/bin/osgdem\" --PagedLOD --geocentric
--mip-mapping-hardware --compressed --terrain -e " + sw_lon + ' ' +
sw_lat + " 1.00 1.00 -t c:/data/scratch/osg_mt_home/imagery/" + geocell
+ "/tifs -d c:/data/scratch/osg_mt_home/dted/" + geocell + " -o " +
ive_out)

Thanks!

Scott S. Hulet
Simulation Training and Support
 
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