Hi Paul,

The case when the new flt load was complaining about GL_POINTS was on
a dataset that I first loaded from .flt then converted to .ive and
then from .ive to .flt.

I don't know if it was light points in the original .flt file, or how
the point got in there, but somehow they did.

Robert.

On Sat, Mar 29, 2008 at 3:23 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> Hi Jason -- Thanks for taking this code for a test drive.
>
> FLT doesn't support POINTS primitives, so those warnings are just FYI that
> you're exporting a scene graph that is ill-suited for export to FLT. The
> only comparable FLT entity would be a light point, but if you want light
> points, then you should use osgSim::LightPoint instead of GL_POINTS, so I
> think the FLT export code is doing the right thing here.
>
> Not sure where the NAN is coming from on re-import. If you osgconv your .ive
> file to .osg, do the tex coords look OK in the .osg file?
>
> The missing chunks of geometry are odd; clearly you have the latest FLT OSG
> plugin so you have support for continuation records. That's a stumper.
>
> Post a small reproducer scene graph if you can. Otherwise, my ability to
> assist is quite limited.
>
> Perhaps a good use of a couple hours of my time would be going in and adding
> more verbose output to the exporter.
>    -Paul
>
>
>
>  ________________________________
>  From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly
> Sent: Friday, March 28, 2008 2:36 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] ANN: FLT export
>
>
>
> Paul Martz wrote:
>
> Hi All -- I recently posted a change to osg-submissions that adds FLT export
> capability to OSG. Assuming it doesn't break the build, I expect Robert will
> have this available on current SVN soon.
> Hi, Paul,
>
> Great work!
>
> I tested with a fairly complex .ive.  Originally this was an OpenFlight
> database.  During export, I got a lot of these errors:
>
>   fltexp: GL_POINTS not supported in FLT export.
>
> I'm not worried about actually exporting the points, as they weren't
> important anyway.  I'm just mentioning them in case it's relevant for the
> real problem.  This happened when I went to view the exported .flt file in
> osgviewer.  During load, I got several groups of these two warnings:
>
> Warning: data error detected in VertexCNT::readRecord uv=nan nan
> Warning: data error detected in LocalVertexPool::readRecord uv=nan nan
>
> The file does eventually finish loading, and it looks fine for the most
> part.  However, there are several objects in the scene that are missing
> large groups of faces.  In each case, the bulk of the object is there, but
> there are large "holes" in it.  Many of these objects used to be external
> references that were duplicated multiple times, and each copy looks the
> same.
>
> I really wish I could send you the file, but alas, I cannot.  I'm sure this
> isn't enough information for you to go on.  Let me know what else I can do
> to help.
>
> --
>
> --"J"
>
> "I'm a castaway stranded in a desolate land,
>  I can see the footprints in the virtual sand."
>  --Neil Peart
>
>
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>
>
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