Hello OpenSceneGraph community!

Sorry for spamming the list a bit, but it is not without any reason. We 
are using OSG in our game and it really helped us a lot in developing 
Zero Ballistics, therefore i really want to thank all the people who 
helped making OSG such a stable, mature, flexible but still fast scene 
graph library!

So here it comes:
Our team at QuantiCode is proud to announce that we have released
a public beta version of our game "Zero Ballistics" !

The game is designed as a multiplayer online title, featuring some 
fast-paced tank action. There are two opposing teams battling each other 
with heavily armed and armored tanks.
Players control their tank from the ego-perspective and fire weapons 
with a ballistic trajectory at their enemies, which requires a good 
aiming skill. Each player can equip his tank with different primary and 
secondary wepaons and can choose from a range of additional skills. As 
the game progresses, players are able to upgrade their tanks with 
weapon, speed and armor enhancements.


Please visit our website http://www.zeroballistics.com for
more information and download the client there!

Hopefully you will enjoy playing our game and you are welcome to post 
any feedback to our forum at http://forum.zeroballistics.com

kind regards,
Michael

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