Hi Robert,

 

Many thanks! I've found the link that answers my question.

If anybody is interested take a look at:

 
<http://ati.amd.com/developer/rendermonkey/features.html#COLLADA_OpenGL_Effe
cts>
http://ati.amd.com/developer/rendermonkey/features.html#COLLADA_OpenGL_Effec
ts



-Jerome

 

 

Date: Mon, 7 Apr 2008 17:08:47 +0100

From: "Robert Osfield" <[EMAIL PROTECTED]>

Subject: Re: [osg-users] Is it possible to extend OSG to support CGFX

      ?

To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>

Message-ID:

      <[EMAIL PROTECTED]>

Content-Type: text/plain; charset="iso-8859-1"

 

Hi Jerome,

 

You'll need to extend the OSG to do this, but the OSG is designed to be

extensible so this needn't be a show stopper.

 

Avenues of investigation would be to look at osgNV project and the effects

support in Collada.  AMD/ATI recently release a viewer that renders effects

RenderMonkey via COLLADA as well.

 

Robert.

 

On Mon, Apr 7, 2008 at 4:49 PM, Jerome Hummel <

 <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]>
wrote:

 

>  Hi,

> 

> 

> 

> I am currently evaluating OSG and am new to it so I apologize in advance

> if my question has a straightforward answer. I could not find any answer
in

> the osg archives.

> 

> It seems osg currently support glsl shader but I would like to represent

> fixed function graphics state also in addition to shader parameters (just

> like cgfx does). So basically a simple converter to glsl wouldn't do the

> trick.

> 

> I would like to be able to apply a CGFX shader (or DX FX Shader) on an osg

> scene. osgFX seems to add support for effects and techniques. Would this

> nodekit be the answer to my question ? How easy is it to add support for a

> new file format. Would I need to create a new node kit ?

> 

> 

> 

> Thanks in advance,

> 

> Regards,

> 

> Jerome

> 

 

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