Hi Robert,
Many thanks! I've found the link that answers my question. If anybody is interested take a look at: <http://ati.amd.com/developer/rendermonkey/features.html#COLLADA_OpenGL_Effe cts> http://ati.amd.com/developer/rendermonkey/features.html#COLLADA_OpenGL_Effec ts -Jerome Date: Mon, 7 Apr 2008 17:08:47 +0100 From: "Robert Osfield" <[EMAIL PROTECTED]> Subject: Re: [osg-users] Is it possible to extend OSG to support CGFX ? To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" Hi Jerome, You'll need to extend the OSG to do this, but the OSG is designed to be extensible so this needn't be a show stopper. Avenues of investigation would be to look at osgNV project and the effects support in Collada. AMD/ATI recently release a viewer that renders effects RenderMonkey via COLLADA as well. Robert. On Mon, Apr 7, 2008 at 4:49 PM, Jerome Hummel < <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]> wrote: > Hi, > > > > I am currently evaluating OSG and am new to it so I apologize in advance > if my question has a straightforward answer. I could not find any answer in > the osg archives. > > It seems osg currently support glsl shader but I would like to represent > fixed function graphics state also in addition to shader parameters (just > like cgfx does). So basically a simple converter to glsl wouldn't do the > trick. > > I would like to be able to apply a CGFX shader (or DX FX Shader) on an osg > scene. osgFX seems to add support for effects and techniques. Would this > nodekit be the answer to my question ? How easy is it to add support for a > new file format. Would I need to create a new node kit ? > > > > Thanks in advance, > > Regards, > > Jerome >
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