Sorry guys ! My mistake. I use includes from 2.0 version and libs from 2.3
Thanx for your help Bye From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, April 09, 2008 3:57 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Problem with filepaths Hi Roman, I can't work out what is going on from your email, I'm just plain confused. What errors are you getting? Compile errors? Link errors? Runtime errors? Hows about providing an example of the error so we don't have to guess. Robert. On Wed, Apr 9, 2008 at 12:42 PM, Roman Grigoriev <[EMAIL PROTECTED]> wrote: Hi guys! Today I synced with osg SVN but got errors when I compile on osg 2.0 all works, but now I've got errors. Lately I loaded a model with this (model is in /Models directory) osgDB::FilePathList pathList = osgDB::getDataFilePathList(); pathList.push_back("./Models/"); osg::Node* base=osgDB::readNodeFile("desert.3ds"); but now on osgDB::FilePathList codestring I got hangup and have to load like this osg::Node* base=osgDB::readNodeFile("Models/desert.3ds"); and also lately I load shaders with luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("downLumLog_vp.glsl")); luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("downLumLog.glsl")); and now I have to load it like this std::string VertexShaderFile = osgDB::findDataFile("downLumLog_vp.glsl"); luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, VertexShaderFile)); std::string FragmentShaderFile_downLumLog = osgDB::findDataFile("downLumLog.glsl"); luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, FragmentShaderFile_downLumLog )); So What should I do? Thanx in advance Roman _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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