Hi Jerome, Afaik you can also specify a single image as argument. That way you can at least run the program.
good luck Raymond > Hi Robert, > > Thx for your help! I'm having trouble running the example. It seems I need > some extra plugin to read a avi or mpg file. I'm running OSG on windows. > I've built all the available plugin that comes with osg. Am I missing > something ? > > Thanks again! > > > > Jerome > > > > Date: Thu, 10 Apr 2008 17:36:49 +0100 > > From: "Robert Osfield" <[EMAIL PROTECTED]> > > Subject: Re: [osg-users] How to retrieve a U, V texture coordinate > > from a picking action ? > > To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> > > Message-ID: > > <[EMAIL PROTECTED]> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi Jerome, > > > > Have a look at the event handling in the osgmovie example as this does > exactly what you are looking for. > > > > Robert. > > > > On Thu, Apr 10, 2008 at 2:13 PM, Jerome Hummel < > <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]> > wrote: > > > >> Hi, > >> > >> > >> > >> I guess this is a beginner question here but I was wondering if there > >> was an easy way to retrieve a u,v coordinate from a ray with osg? > >> > >> > >> > >> The use case is the following: > >> > >> -a 3D Object is loaded (let's say a cube) > >> > >> -it is textured with a glsl shader > >> > >> -The user picks a point on the cube (using the mouse) > >> > >> > >> > >> From the 3D point in world coordinate, how can I retrieve the uv point > >> in the texture ? > >> > >> Thanks for your help, > >> > >> > >> > >> Regards, > >> > >> Jerome > >> > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org