Hello

>I looked into the Nvidia Render To Texture 3D example in OpenGL SDK 10,

you might try http://projects.tevs.eu/osgPPU - it has correct code to render
to 3D texture.

Regards

On Sun, Apr 13, 2008 at 7:34 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:

> Hi, Robert:
> I've asked this question before, but still there are no answers to this
> question. I looked into the Nvidia Render To Texture 3D example in OpenGL
> SDK 10, and found the way to render to 3D texture.
> 1.Allocate a 3D texture n*n*n
> 2.Build N slices, each slice will be the render target of 3D texture
> 3.Render slice 1 to N
>   {
>       Bind the texture to RTT camera, with selected Z
>   }
> 4.Finished.
> I write a small test program. It works for a normal 2D texture, but will
> not write any data into 3D texture.
> I attached my source code, and please tell me if there are some mistakes
> in my program or does any suggestions on rendering to 3D texture?
> My hardware is NVIDIA Geforce 8800 with lastest driver install. OSG is the
> newly subversion checkout version.
> Thanks in advanced!
>
>
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