Hello >I looked into the Nvidia Render To Texture 3D example in OpenGL SDK 10,
you might try http://projects.tevs.eu/osgPPU - it has correct code to render to 3D texture. Regards On Sun, Apr 13, 2008 at 7:34 PM, hesicong2006 <[EMAIL PROTECTED]> wrote: > Hi, Robert: > I've asked this question before, but still there are no answers to this > question. I looked into the Nvidia Render To Texture 3D example in OpenGL > SDK 10, and found the way to render to 3D texture. > 1.Allocate a 3D texture n*n*n > 2.Build N slices, each slice will be the render target of 3D texture > 3.Render slice 1 to N > { > Bind the texture to RTT camera, with selected Z > } > 4.Finished. > I write a small test program. It works for a normal 2D texture, but will > not write any data into 3D texture. > I attached my source code, and please tell me if there are some mistakes > in my program or does any suggestions on rendering to 3D texture? > My hardware is NVIDIA Geforce 8800 with lastest driver install. OSG is the > newly subversion checkout version. > Thanks in advanced! > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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