Hi Erland,

You could use osgViewer::GraphicsWindowEmbedded to replace SceneView,
see the osgviewerGLUT and osgviewerSDL examples.

Robert.

On Thu, Apr 17, 2008 at 10:13 PM,  <[EMAIL PROTECTED]> wrote:
> Hei Robert.
>
>  I would like to do that, but im working in a company and right now im trying 
> to integrating osg in a existing rendring system (which handles events, mfc 
> window, renders 3d terrain++) for rendering simple objects, so i'd rather use 
> SceneView as for now.
>
>  I think i could be using LineProjector and IntersectVisitor to find 
> intersections..? But havent testet yet. See attachment.
>
>  Erlend
>
>
>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
>  Sent: 17. april 2008 22:22
>  To: OpenSceneGraph Users
>  Subject: Re: [osg-users] picking osg objects using osgUtil::SceneView (cant 
> find osgUtil::PickVisitor!)
>
>  Hi Erland,
>
>  Would it not be possible just to use osgViewer rather than SceneView.
>  One of the points of osgViewer is that it provides more higher level
>  functionality that users commonly require, and in doing so avoid the
>  pain of end users having to implement themselves, and the pain
>  involved in trying to communicate all the low level details required
>  to teach a 3rd party how to implement something already implemented
>  for them.
>
>  Robert.
>
>  On Thu, Apr 17, 2008 at 8:49 PM,  <[EMAIL PROTECTED]> wrote:
>  >
>  >
>  >
>  >
>  > I want to pick osg objects in the scene when pressing the mouse button on
>  > them.  I am using sceneView so i guess i cant use the osgViewer::View.
>  > computeIntersections and i
>  >
>  > did not find PickVisitor! Im using osg 2.3.7. So i guess i have to use
>  > IntersectVisitor. Is there a utility function for getting a line from 
> camera
>  > towards mouse position. Or do i: camera.pos - gluUnproject screen to world
>  >
>  >
>  >
>  > erlend
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