Hi Wojciech, On Thu, Apr 24, 2008 at 12:01 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > Is it normal to see UpdateCallback runninig concurently with > GLObjectsVisitor on the same drawable ? Drawable has DYNAMIC data variance > set.
I must admit to not having thought about the issues of GLObjectsVisitor running in parallel with the update traversal. GLObjectsVisitor isn't part of the rendering back end that knows about DataVariance being critical, and it isn't really something that should need to - what should be happening is that the osgViewer itself should hold back the next frame till the GLObjectsVisitor has completed. I'll have a look at the code to see if I can spot a straight forward fix. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org