Hi Robert, I mean the osgUtil::SceneView, which has a osg::Camera, which has a method setCameraThread(OperationsThread *gt). Whats the point of OperationsThread in camera then? Im using osg as a scenegraph now with a other renderer which calls cull/draw in it's own thread So I was concerned there could be some threading issue using osgUtil::SceneView. I would like to use Viewer but at the time im afraid chaning the rendering/window/event system would involve too much time/risk.
Erlend -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 24. april 2008 16:00 To: OpenSceneGraph Users Subject: Re: [osg-users] osg::SceneView thread model Hi Erland, I don't know what part of the OSG you are refering to when you say SceneView-Camera. SceneView doesn't do any threading whatsoever. Its only osgViewer that added threading, and here SceneView is just an implementation details, its not something you'll typically interact with. I don't personally recommend using SceneView directly anymore as osgViewer classes are far more functional. Robert. On Thu, Apr 24, 2008 at 2:48 PM, <[EMAIL PROTECTED]> wrote: > > > > > Do SceneView->Camera create a own thread / using multiple threads when > drawing and culling? If so is it possible to use a single threaded model? > > > > Erlend > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org