Thanx for your reply but I need to explain what I want.<неиI've seen
stereomatch but I need to implement another thing.<неиI try to explain. So I
try to make clouds rendering on GPU using cellular automata.<неиSo initial
states are in texture1 and using FBO, attached to texture2 and pixel shader,
I calculate states and write it to FBO texture2.<неиSo now for this steps
initial steps are in texture2 and here is the main question how can I
"disapply" texture2 from FBO and apply to texture1.<неиIn OSGPPU it was made
by copying to additional texture so there is no any discomfort to
programmer. But this trick need to use additional pass <неиIn my case
copying 2048*2048 textures can take very long time. so I need dynamically
change FBO - tex1,nextframe-tex2,nextframe-tex1,nextframe-tex2.<неиThe main
problem that FBO statically applying when you create camera and in current
OSG you can't dynamically change FBO attachment.<неиSo I'm newbie in OSG so
if some explanations with code are welcome.<неиThanx in advance<неиBye<неи
<неи<неи-----Original Message-----<неиFrom:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport<неиSent: Wednesday, April 30, 2008 10:49 AM<неиTo: OpenSceneGraph
Users<неиSubject: Re: [osg-users] Ping-pong rendering<неи<неиHi,<неи<неиyou
could have a look at the osgstereomatch example, see also the <неиreadme.
I'm not sure what you mean by the "dynamic", but the example <неиuses
ping-pong using a shader parameter.<неи<неиjp<неи<неиRoman Grigoriev
wrote:<неи> Hi guys!<неи> <неи> Could you please advise me how to make
dynamic ping pong rendering using <неи> osg2.4<неи> <неи> I tried but it
doesn't work.<неи> <неи> tex1 and tex2 - textures for rendering.<неи> <неи>
So I need in even frames:<неи> <неи>
Camera->setRenderTargetImplementation(osg::Camera::FrameBufferObject);<неи>
<неи> Camera->attach(osg::Camera::COLOR_BUFFER,tex1)<неи> <неи>
Camerastateset->setTextureAttributeAndModes(0,tex2,osg::StateAttribute::ON);
<неи> <неи> In odd frames:<неи> <неи>
Camera->setRenderTargetImplementation(osg::Camera::FrameBufferObject);<неи>
<неи> Camera->attach(osg::Camera::COLOR_BUFFER,tex2)<неи> <неи>
Camerastateset->setTextureAttributeAndModes(0,tex1,osg::StateAttribute::ON);
<неи> <неи> Thanx in advance<неи> <неи>  <неи> <неи>  <неи> <неи> <неи>
------------------------------------------------------------------------<неи
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