Why is the _dataSize used? Shouldn't the size of the std vector be used 
instead??

If i want to update the vertex array the _dataSize is not changed SET ANYWERE 
except in the constructor, but i think it's  used by primitive_set and geometry 
for rendering...

Erlend
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to