Hi Hesicong,

On Tue, Apr 29, 2008 at 2:45 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:
>  I have managed to render to 3D texture, but now I can only write to the
> first level (z=0) of 3D texture. Overloads of osg::Camera::attach still lack
> of ability to select which z of 3D texture to use, is it possible to write a
> new overload to support this feature?
>  My render to 3d texture code is attached. Thanks for replying!

Thanks for the example.  It kinda sounds like you have come across a
bug.  Once I have cleared my inbox (which is very full right now) I
try and get to reviewing your code example.  Others are welcome to
dive in and see if they can spot the bug.

Robert.
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