Hi Wojtek, On Mon, May 12, 2008 at 3:06 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > I am not sure what you mean by automatic tests ? Do you want me to write > some code to check if there are related issues before appling this > workaround ?
I simply mean a test against the driver version, one could come up with a who sets of tests that try to isolate when this double make current is applied. Automatic in as much as its a test that is done within GraphicsWindowWin32 methods rather than something manually invoked by the user. > I agree, it now seems obvious this is a driver issue. I have sent a bug > report to NVidia. Wonder what they do with it. But frankly I don't have good > experience on this front and I don't expect quick solutions in the drivers. > There are more important issues in many games ;-) Reporting the issue is important, NVidia need to keep on top of this type of problem, if it ain't reported then such a bug much just drift along from driver version to version never to be addressed. It's also a reminder to NVidia that just people do write multi-threaded, multi-context apps using modern OpenGL functionality - games aren't the only players in town. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org