On Tue, 2008-05-13 at 20:28 +0200, Art Tevs wrote:
> Hi Jeremy,
> 
> I wanted to try out your lib, but I have problems
> regarding to the cmake build system.
> 
> First problem is, if you have osg installed not under
> standard directory. I have then manually to specify
> the cmake_include and cmake_lib paths.

Yeah, this is why I recommend ccmake, because I always do this myself.
Since I had intentions of this going into OSG all things going according
to plan, I never really went too in-depth with making that process
easier. :(

> maybe you could take a look into CMake build system of
> osgPPU, which I have tried to improve for simpler use.
> 
> Examples do compiles, however I have seg faults and
> cannot run them. The gdb says it is somewhere on the
> osg side (osg::Node::setNodeMask). However since osg
> works fine, I assume that there are somewhere zero
> pointers in use.;(
> I am now compiling osg in debug mode, to find out what
> happens. Maybe I let you know later, what is the
> status.

Yes, please! :) Even a hint might be enough...

> Best regards,
> Art
> 
> P.S. Change the line with ccmake .. in README to cmake
> .., because this is actually what one has to call ;)
> 
> 
> 
> --- Jeremy Moles <[EMAIL PROTECTED]> schrieb:
> 
> > I've put the (hopefully!) final version of a
> > separate osgWidget up on
> > the googlecode site:
> > 
> >     http://osgwidget.googlecode.com
> > 
> > This means that I feel like I'm getting closer to
> > the point where it
> > would make sense to submit osgWidget to Robert to
> > see how he feels about
> > inclusion into the main trunk, with ongoing
> > development there instead.
> > This will expose far more eyeballs to osgWidget's
> > codebase, which can
> > only be good as development continues.
> > 
> > The next version (I'll call 0.2.0 for now) will be
> > the one I submit, and
> > I'm going to construct a serious TODO list of items
> > on the website
> > project page of things I want to accomplish prior to
> > this. I can't say
> > how long this will take, but hopefully no longer
> > than about two weeks or
> > so...
> > 
> > This also means I'll probably make a few posts
> > within the next two weeks
> > asking questions regarding some outstanding issues,
> > soliciting design
> > opinions, etc. I only even mention this so that
> > folks don't think I'm
> > spamming the lists. :)
> > 
> > Keep in mind that even if Robert is feeling brave
> > enough to allow this
> > code to sneak in, it won't nearly be "feature
> > complete." The goal,
> > however, isn't to provide a final version but to
> > expose more people and
> > hopefully expose more bugs/flaws.
> > 
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
> 
> 
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