Long time no see :-) Using Osg 2.2.0. WinXP, VisualStudio 2008.
I have a slight problem that I cant seem to get around. We have a thread with a few OpenThread::Block, and in the destructor of the thread we call block.release(). The thing is that the thread is still running when scope of main goes out. So we have a atexit() function that does the deallocation, and tries to delete the threads. The problem is that one of the Blocks (we have two in the thread) causes a hang in the call to: Condition::cooperativeWait(). This was mentioned as a problem here: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-March/009081.html With no result as far as I can see... Its a problem only under win32. I have seen it before, but at that time we found a way around it (by shutting down the threads in main), this time we don't. Callstack: ot9-OpenThreadsd.dll!OpenThreads::Win32ConditionPrivateData::broadcast() Line 71 C++ ot9-OpenThreadsd.dll!OpenThreads::Condition::broadcast() Line 100 C++ agxd.dll!OpenThreads::Block::release() Line 69 + 0x13 bytes C++ agxd.dll!agx::Block::release() Line 540 C++ agxd.dll!agx::WorkThread::~WorkThread() Line 33 C++ agxd.dll!agx::WorkThread::`vector deleting destructor'() + 0x54 bytes C++ agxd.dll!agx::ThreadPool::shutdown() Line 106 + 0x2c bytes C++ So anyone seen this (and solved it) or any ideas of what might be behind this issue? -- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org