Oops.  My shader wasn't being loaded properly, fixed that and now the
layers are behaving as expected.

Ken.

-----Original Message-----

When using vpb or osgdem and using the --layer options, I expected the
layers to be assigned to different texture units.  However when I
generate the terrain the layers seem to be blended 50/50 and stored as
one texture.  Is this a bug or am I not understanding what osgdem is
referring to as a layer?  I'm using OSG 2.4 and VPB svn rev 911.

A simple test case using the OSG-Data:

osgdem --geocentric -o testLayer.ive -l 5 --layer 0 --whole-globe
land_shallow_topo_2048.jpg --layer 1 --whole-globe
whitemetal_diffuse.jpg


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