Oops. My shader wasn't being loaded properly, fixed that and now the layers are behaving as expected.
Ken. -----Original Message----- When using vpb or osgdem and using the --layer options, I expected the layers to be assigned to different texture units. However when I generate the terrain the layers seem to be blended 50/50 and stored as one texture. Is this a bug or am I not understanding what osgdem is referring to as a layer? I'm using OSG 2.4 and VPB svn rev 911. A simple test case using the OSG-Data: osgdem --geocentric -o testLayer.ive -l 5 --layer 0 --whole-globe land_shallow_topo_2048.jpg --layer 1 --whole-globe whitemetal_diffuse.jpg _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org