On Mon, May 19, 2008 at 3:01 PM, hesicong2006 <[EMAIL PROTECTED]> wrote: > Hi, Robert, > As you know, I'm current doing volume rendering work. Currently I've done a > GPU voxelization using FBO but the sawtooth of the images greatly affects > the result. So I'm very expecting FBO with anti-aliasing and please let know > where the code with OSG1.2? I can have a reference. Thanks.
Have a look at the osg-submissions archives. However, for volume rendering I wouldn't have thought using anti-aliasing would be the right approach - rather change the sampling of the 3D texture you use in rendering. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org