On Mon, May 19, 2008 at 3:01 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:
> Hi, Robert,
> As you know, I'm current doing volume rendering work. Currently I've done a
> GPU voxelization using FBO but the sawtooth of the images greatly affects
> the result. So I'm very expecting FBO with anti-aliasing and please let know
> where the code with OSG1.2? I can have a reference. Thanks.

Have a look at the osg-submissions archives.   However, for volume
rendering I wouldn't have thought using anti-aliasing would be the
right approach - rather change the sampling of the 3D texture you use
in rendering.

Robert.
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