-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 bindumol wrote: > > > Hi, > > I am looking for the applications which are using OSG and bullet physics > for the vrml file of rigid bodies, if you have idea about how to make > an osg node to represent into the bullet and how to control the > animation of the rigid body using bullet and osg possible…please help me … > > Thanks > > Bindumol
Hello, I have uploaded a small example of using Bullet with OSG to the OSG tutorial page. It shows how to set everything up, including the physics, the OSG update and Bullet collision callbacks. The example runs the update of the physics in the main rendering loop, however that is trivial to move either into a callback of a special node or a thread or whatever you need. Feel free to use it. You may have to build a project/Makefile for it, because it is an Eclipse CDT project, but that should be trivial. It works with OSG 2.4 and Bullet 2.68. The file is here: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFIMrtmn11XseNj94gRAulRAKCMmuHgxaH9lBy+oniNwI8DeyFpAgCgobZB MTByAkkcwszNLKamtYzR5pI= =/zmd -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org