Hey Ben, On Tue, May 20, 2008 at 6:20 AM, Ben Discoe <[EMAIL PROTECTED]> wrote:
> I noticed that using osgShadow::ShadowMap in my scene makes everything very > dark, even nodes not part of the shadowed scene. Studying the OSG code, i > found this in ShadowMap.cpp, in ShadowMap::cull: > > > const_cast<osg::Light*>(selectLight)->setAmbient(osg::Vec4(0.0f,0.0f,0.0f,1.0f); > I can't seem to find this in OSG 2.2. It must have been added recently. Maybe the old code can be "forward ported"? :P -- [EMAIL PROTECTED] http://varrojo.linuxuruguay.org
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