Hi Ben, On Thu, May 22, 2008 at 10:38 AM, Ben Discoe <[EMAIL PROTECTED]> wrote: > That intention would be accomplished by this code: > > cv.setTraversalMask( getShadowedScene()->getCastsShadowTraversalMask() ); > > &ing with the traversalmask does not accomplish anything useful: > 1. in the case of overlapping bits it does nothing. > 2. in the case of non-overlapping bits it results in a bug.
For christ sake this would introduce a bug. If someone switches of a bit in the viewer he's switched off that bit in the viewer and doesn't intended for that value to be discarded by code underneath that "knows" better. If you don't want to switch it off, leave the bit set, end of story. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org