Are you on a multimonitor NVIDIA system by any chance? If so, this is a known issue in the NVIDIA device driver. Not sure what the workaround was -- I think it had something to do with additional MakeCurrent calls. You should check the archives; this was discussed within the past month. You might try the current SVN head to see if it resolves this issue.
Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Jason Coposky > Sent: Tuesday, May 27, 2008 8:22 PM > To: osg-users > Subject: [osg-users] issues with geometry and 2.4.0 multi-threaded > > > i have just freshly build 2.4.0 from source acquired from the > zip file on the downloads page for VC8 on WinXP. i have ran > the osgviewer app using both a custom obj file and the cow.osga > from the new osg data archive. it seems that in all instances of > multithreaded applications the loaded geometry becomes > disorganized > into a horrible mess. if set the threading model to > single threaded > for the viewer, all is well. i can only imagine im > missing something > rather obvious.... > > thanks > > ~jason coposky > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org