Hi everyone. I have a problem with the texture compile. In my application when i read a model useing osgDB::readnodefile(), i also got a image, and i create a new texture object with the image, and set the texture to the Model's stateset to replace the model's texture. the problem is, osg cannot replace the texture immediately. the problem become serious when my model becomes more and more. the replace process can be seen clearly in my scene that is not my will. I don't know why exactly. may be because the osg do not compile the textrue immediately.
Any one can help me ? what can i do. Best wishes! zhmw
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