I think there is no such node kit, because this is actually very simple thing 
to do.

First take a look into the osgViewer::Viewer class, it provides you with some 
methods to setup your own time. Hence you just set on every new frame a new 
time, which is based on your desired fps.

Second after each frame you render the content of your main camera to the 
texture. You can either take a look into the osgscreencapture example or use 
osgPPU for this task.


Best regards,
Art



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