I think there is no such node kit, because this is actually very simple thing to do.
First take a look into the osgViewer::Viewer class, it provides you with some methods to setup your own time. Hence you just set on every new frame a new time, which is based on your desired fps. Second after each frame you render the content of your main camera to the texture. You can either take a look into the osgscreencapture example or use osgPPU for this task. Best regards, Art __________________________________________________________ Gesendet von Yahoo! Mail. Dem pfiffigeren Posteingang. http://de.overview.mail.yahoo.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org