Hi John,

Could you give a bit more context to when in the frame and what thread
you are doing operations from, without this info there is really no
chance to help you.

As a general not CompositeViewer and Viewer are identical when it
comes to threading - they even share the same code for doing the
rendering and threading.

Robert.

On Tue, Jun 24, 2008 at 4:07 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Guys,
>
> Is it safe to modify the scene graph outside of frame() with CompositeViewer
> with ThreadingModel SINGLE_THREADED, even if I don't call stopThreading()?
>
> We are changing the node mask of certain elements during the root node's
> cull callback. This turns certain draw elements on or off, but more
> importantly it turns the textures mapped to those elements on or off as
> well.
>
> The issue that I am seeing is that if I call stopThreading, the textures
> mapped to the draw elements are not the ones that I assigned, but random
> ones that exist on other elements. This might be some kind of display list
> corruption or something.
>
> One more question: If someone has seen this behavior before, is there a way
> to set up the draw elements so that this issue does not occur when I call
> stopThreading?
>
> I appreciate any input that you guys can provide that may help me on this
> issue.
>
> Sincerely,
>
> John Argentieri
> Software Engineer
> GENERAL DYNAMICS
> C4 Systems
> [EMAIL PROTECTED]
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