Hi Charles,
That didn't work too. Just don't seem to see what is culling the
particles?Regards,
Cg
> Date: Thu, 26 Jun 2008 08:14:55 -0600> From: [EMAIL PROTECTED]> To:
> osg-users@lists.openscenegraph.org> Subject: Re: [osg-users] Particles being
> culled> > CG:> One more try: I'm just looking at old code b/c I know I've had
> a> similar problem...and I didn't notice the next line of my code:> >
> ps->SetAlignVectorX(osg::Vec3(0.,1.,0.));> > Hopefully that'll make a
> difference.> -Charles> > On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé
> <[EMAIL PROTECTED]> wrote:> > Sorry, then, I tried ... maybe you should
> repost so Robert sees it.> > Charles> >> > On Thu, Jun 26, 2008 at 3:08 AM,
> CG <[EMAIL PROTECTED]> wrote:> >> Hi Charles,> >>> >> I've tried the
> setParticleAlignment and it didn't work.> >>> >> Regards,> >> Cg> >>> >>
> ________________________________> >>> Date: Wed, 25 Jun 2008 23:28:53 -0600>
> >>> From: [EMAIL PROTECTED]> >>> To: osg-users@lists.openscenegraph.org> >>>
> Subject: Re: [osg-users] Particles being culled> >>>> >>> try:> >>>
> ps->setParticleAlignment(osgParticle::Particle
System::BILLBOARD);> >>>> >>>> >>> On Wed, Jun 25, 2008 at 11:23 PM, CG
<[EMAIL PROTECTED]> wrote:> >>> > Hi Charles,> >>> >> >>> > Thanks for the
reply, what are the settings for the eye point facing?> >>> >> >>> > Regards,>
>>> > Cg> >>> >> >>> > ________________________________> >>> >> Date: Wed, 25
Jun 2008 23:18:07 -0600> >>> >> From: [EMAIL PROTECTED]> >>> >> To:
osg-users@lists.openscenegraph.org> >>> >> Subject: Re: [osg-users] Particles
being culled> >>> >>> >>> >> I think the default for particle systems is that
particles are little> >>> >> billboards which always face the viewer's eye
point. It looks like> >>> >> you've undone that setting somehow, and that the
billboards are facing> >>> >> different directions.> >>> >>> >>> >> On Wed, Jun
25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote:> >>> >> > Hi all,> >>> >>
>> >>> >> > I'm trying to simulate a smoke trail emitting from a moving tank
by> >>> >> > using> >>> >> > Joseph's codes but some particles are being culled
(see attached> >>> >> > picture).> >>> >> > Any ideas what are the causes?>
>>> >> >> >>> >> > Thanks,> >>> >> >> >>> >> > Cg> >>> >> >> >>> >> >
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