Hi Terry,

On Fri, Jun 27, 2008 at 5:01 AM, Terry Welsh <[EMAIL PROTECTED]> wrote:
> Is it possible to load multiple model files that use the same texture
> but only have the texture get loaded once?  It seems like a good way
> to save memory and reduce state changes.

The loaders don't cache images and textures, but it is possible to
combine duplicate state once the data is loaded.  The
osgUtil::Optimize::RemoveDuplicateState can be used on a whole scene
graph, and the osgDB::SharedStateManager can be used when you are
incrementally loading subgraphs.

Robert.
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