Thanks Robert,
Attached is Image.cpp modified to not update already set
_internalTextureFormat.
I haven't actually decided upon the merits of merging this yet though,
but it could at least be tested on this specific problem you guys are
seeing.
It does the trick. I put the breakpoint in the line where Renderbuffers are
created, and now they use the the same exact pixelformat set from
Image::getInternalTextureFormat().
Cheers,
Wojtek
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