I have overcome one problem I was having with the compilation of OSG with
X11 on OSX. The build will need to link the osgviewer library with X11 and
have the -dylib_file workaround in order to build on Leopard. As soon as I
verify that things actually build and run, I'll try modifying the CMakeLists
files to use the right options when building with X11.
-Eric

On Mon, Jun 30, 2008 at 10:58 AM, Eric Sokolowsky <[EMAIL PROTECTED]>
wrote:

> I was in the process of testing the X11 path under OSX, and then I got
> distracted by other matters. I will also test the 64-bit X11 version.
> Hopefully in the next couple of days I'll have something to report.
> -Eric
>
>
> On Thu, Jun 26, 2008 at 11:21 AM, Robert Osfield <[EMAIL PROTECTED]>
> wrote:
>
>> On Thu, Jun 26, 2008 at 4:12 PM, Eric Sokolowsky <[EMAIL PROTECTED]>
>> wrote:
>> > I'm presently compiling the X11 path. Will let you know what happens.
>>
>> Thanks, look forward to hearing how you get.
>>
>> Just had a thought, is there a chance that the X11 path will work fine
>> as a 64bit build?  X11 has supported 64bit build on others platforms
>> for long long long time so there wouldn't be a technical reason in
>> terms of the API, just a build/platform support issue that need
>> addressing properly.  If this does work then perhaps it'd be a short
>> term workaround for 64bit support under OSX.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
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