I have overcome one problem I was having with the compilation of OSG with X11 on OSX. The build will need to link the osgviewer library with X11 and have the -dylib_file workaround in order to build on Leopard. As soon as I verify that things actually build and run, I'll try modifying the CMakeLists files to use the right options when building with X11. -Eric
On Mon, Jun 30, 2008 at 10:58 AM, Eric Sokolowsky <[EMAIL PROTECTED]> wrote: > I was in the process of testing the X11 path under OSX, and then I got > distracted by other matters. I will also test the 64-bit X11 version. > Hopefully in the next couple of days I'll have something to report. > -Eric > > > On Thu, Jun 26, 2008 at 11:21 AM, Robert Osfield <[EMAIL PROTECTED]> > wrote: > >> On Thu, Jun 26, 2008 at 4:12 PM, Eric Sokolowsky <[EMAIL PROTECTED]> >> wrote: >> > I'm presently compiling the X11 path. Will let you know what happens. >> >> Thanks, look forward to hearing how you get. >> >> Just had a thought, is there a chance that the X11 path will work fine >> as a 64bit build? X11 has supported 64bit build on others platforms >> for long long long time so there wouldn't be a technical reason in >> terms of the API, just a build/platform support issue that need >> addressing properly. If this does work then perhaps it'd be a short >> term workaround for 64bit support under OSX. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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