Hi Bob and Robert,

We managed to get our system to run stable. Intel Core 2 Duo E6600 + 2 X GeForce 8800 GTS 320 MB + 3 monitors. Former crashes were indeed power related. It turned out we did not connect aditional 12V/5V connector to motherboard. It was needed when two 16xPCIex lanes were used.

We also observed performance issues. With our demo code we had around 20 fps. Its not much but I would not consider this total disaster either. This was only a test for us. In target solution we could probably use much better graphics and better cpu. Plus we may try to make some additional optimizations if needed.

So in the end I consider this a complete success. OSG works in Vista in multithreaded / multi gfxcard / multimonitor configurations. Thanks for the hints and all support.

Cheers,
Wojtek


I can draw successfully with slave cameras to all 4 screens in various configs in Vista, either the osgviewer across all screens, 4 independent screens (i.e. screens 0-3, each set @ 1440x900), or 2 double-wide screens (screen 0 & 2, each set to 2880x900). Note that in the Vista display settings all 4 screens are set up as 1 big "extended desktop".

But I'm having TROUBLE MAINTAINING 60HZ, even though my rendered scene consists solely of a textured cube.

For example, with osgviewer.exe (ver 2.4) spread across all 4 screens (4 graphics contexts):
Threading model: CullDrawThreadperContext
Event, Update, & all 4 Cull,Draw,GPU vals are small (0.xx)
The scene achieves 60Hz at times, but feels choppy, and I notice the middle two GPUs at times show long orange bars, which are killing the 60Hz rate. All 4 CPUs are running @ approx 52% (osgviewer.exe @ 30% and dwm.exe @ 20%) So I also "disabled desktop composition" on the osgviewer.exe task, which sent the dwm.exe (desktop window manager) down to 0% (disabled), which made the rotating cube less choppy, but now can only achieve 45Hz???

I am experiencing similar results with my own osg2.4-based fourDscape task, with 4 cameras rendered to screen 0-3 (each @ 1440x900), with the same very small Cull/Draw/GPU numbers (all 4 CPUS @ 22%), but can only achieve 47Hz.

Any suggestions as to where to look for who/what in Vista is stealing resources and how to make it stop? With a single screen, 60Hz is no problem.

thanks.

Bob.

---------------------------------------------------------------------------------------------
Robert Osfield wrote:
Hi Wojteck,

As a hardware sanity check you could just dual boot the machine with
Linux, this itself will bring its own learning curve, but at least
you'll have a setup that others have known work just fine.

Robert.

On Mon, Jun 30, 2008 at 3:24 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:

Hi Everyone,

I have done some OSG testing with Vista 64 bit + 2 x GeForce 8800 GTS 320 MB
+ 3 monitors. I have attached only 3 monitors but I am sure 4 would work
either.

Unfortunately results are mixed. I was able to start osgviewer and our demo app on 3 monitors. I was able to get some visual but after few frames driver was dying and after few moments Vista popped up with msgbox that graphics driver failed but now it is ok (or something like this). I may not have the power supply decent enough to provide the stable current so this crash could
be power related. I will try to arrange some heavy duty power supply and
redo the tests again later this week. Anyway it looks like at this stage
results are more promising than with XP and two different GeForces.

Cheers,
Wojtek




----- Original Message -----
From: Wojciech Lewandowski
To: OpenSceneGraph Users
Sent: Monday, June 30, 2008 10:34 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
Thanks, Bob.
This is a relief ;-).  I don't have the acces to similar Vista setup
yet. Will try to grab two boards and do the checks this week.Will post a
meesage with results when I am done.

Thanks again.
Wojtek


----- Original Message -----
From: Bob Balfour
To: OpenSceneGraph Users
Sent: Sunday, June 29, 2008 2:32 AM
Subject: Re: [osg-users] Rendering to multiple graphics cards
I have two Nvidia 8800 cards on a Windows Vista platform (HP), and setting traits->screenNum to 0 or 1 as Robert indicated does send the rendering to the appropriate graphics cards. I used code very similar to the osgcamera
example, multipleWindowMultipleCameras method.

Does anyone have experience setting up a 4-monitor (each 1440x900) system on Windows Vista? I have 2 osgcameras/contexts rendering left-half/right-half
of the scene.  With 2 Nvidia graphics cards both in dual-head mode, if I
render each camera to a viewport 2880x900 I'm hoping that the scene will be
spread properly over the 4 monitors (will try it shortly once I round up
four HD monitors), without configuring the "extending the desktop" option in
Windows, which seems to take considerable resources in the dwm.exe task
("dynamic window manager"), which appears to have an OSG rendering
performance impact.  Anyone have similar experience here, or other
configuration suggestions?

Thanks.

Bob.

--------------------------------------------------------------------------------------
Wojciech Lewandowski wrote:

Hi Bob,

Seems like you asked related question to mine. I would be very interested in
your results. I tried to run osgviewer on two graphics boards withour
success. But I was on XP and boards were different. I have not given up
completely, hoping that Vista or identical cards may work. Then I have read your post and I see that you have exactly such setup. Does osgviewer outputs
to monitors cards attached to both cards ?

Cheers,
Wojtek

Hi Bob,

Using the screenNum set to 0 or 1 should select the appropriate card.
When you run osgviewer on your system it should open up two
windows/two slave cameras automatically, press 'f' to toggle off full
screen to see the actual windows.

Robert.

On Tue, Jun 24, 2008 at 8:56 PM, Bob Balfour <[EMAIL PROTECTED]> wrote:

I also have an HP Windows (Vista) box with 2 Nvidia graphics cards
(independent, not SLI-configured). In order to configure two osg::cameras,
each one rendering to its own specific Nvidia card, how do you specify a
camera graphics context for a specific graphics card.  Is it simply
specifying the appropriate traits->screenNum, or does it take more than
that?  Has anyone done this in Windows Vista?

Thanks.

Bob.
--

Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 So. Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
"Solutions in four dimensions" with fourDscape(R)

_______________________________________________


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to