On Thu, Jul 3, 2008 at 4:40 AM, Andrea Martini <[EMAIL PROTECTED]> wrote:
> Hi Philip, > thank for your answer. I have searched gl.h include file in my fyle system, > and i get this include file both in c:\mingw\include and visual studio path > directory. > Gl.h comes from visual studio directory contains the extension GL_BGRA_EXT > and gl.h that comes from mingw has not. > If i compile osg plugins with visual studio i have no problem. > So i suppose that mingw must be updated with new opengl include and > library. > I have tried to use gl.h and glext.h from visual studio folder in mingw, > but mingw gives me error! > How i can update mingw to get the right gl extension? > I have an nvidia quadro fx 4600 on window xp. > I'm not sure. You might want to check with the MinGW people on this one. I have no idea why their gl.h doesn't expose the extension. If you get no resolution on this from them there is always the possibility of fixing this with a software workaround. I assume you actually need the quicktime plugin for something in your application? Another possibility is of course to simply disable building the quicktime plugin. -- Philip Lowman
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org