It sounds like you are looking for glTexGen, which is wrapped in OSG by the osg::TexGen class.
> Message: 3 > Date: Tue, 08 Jul 2008 14:04:22 +0200 > From: "Martin Gro?er" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] Multitextures and Blending Modes > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="iso-8859-1" > > Hello all, > > now I know it. I must use the osg::TexEnv and it works fine. > Know somebody whether the texture parameterisation is implement in > openscenegraph (Planar-Mapping, Spherical-Mapping,...)? > > Cheers, > > Martin > > -------- Original-Nachricht -------- >> Datum: Tue, 08 Jul 2008 13:09:42 +0200 >> Von: "Martin Gro?er" <[EMAIL PROTECTED]> >> An: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> >> Betreff: [osg-users] Multitextures and Blending Modes > >> Hello all, >> >> know anyone a nice tutorial for multitexturing? I would like ADD, SUB or >> MULT textures. And what is the right way? The osg::TexEnv or the >> osg::BlendFunc? >> >> And I have another question. I have a object with a red material and when >> I set a texture the material color and the texture color are mixed?! I >> would like only the texture color. >> >> Cheers, >> >> Martin >> -- >> Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! >> Ideal f?r Modem und ISDN: http://www.gmx.net/de/go/smartsurfer >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Psssst! Schon vom neuen GMX MultiMessenger geh?rt? > Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org