It sounds like you are looking for glTexGen, which is wrapped in OSG
by the osg::TexGen class.

> Message: 3
> Date: Tue, 08 Jul 2008 14:04:22 +0200
> From: "Martin Gro?er" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Multitextures and Blending Modes
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello all,
>
> now I know it. I must use the osg::TexEnv and it works fine.
> Know somebody whether the texture parameterisation is implement in 
> openscenegraph (Planar-Mapping, Spherical-Mapping,...)?
>
> Cheers,
>
> Martin
>
> -------- Original-Nachricht --------
>> Datum: Tue, 08 Jul 2008 13:09:42 +0200
>> Von: "Martin Gro?er" <[EMAIL PROTECTED]>
>> An: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
>> Betreff: [osg-users] Multitextures and Blending Modes
>
>> Hello all,
>>
>> know anyone a nice tutorial for multitexturing? I would like ADD, SUB or
>> MULT textures. And what is the right way? The osg::TexEnv or the
>> osg::BlendFunc?
>>
>> And I have another question. I have a object with a red material and when
>> I set a texture the material color and the texture color are mixed?! I
>> would like only the texture color.
>>
>> Cheers,
>>
>> Martin
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