There is only osgCal to animate skinned model in osg today, there is some effort to add new solution but not ready yet.

Cedric

Gordon Tomlinson wrote:
I thought osgCAL did, but I'm not a user of osgCAl so my understanding of it is extremely limited to what I have seen on the this list..

------------------------------------------------------------------------
*From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] *On Behalf Of *Mark Henderson
*Sent:* Wednesday, July 09, 2008 10:15 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] animated 3d model loading

>.<

Are there any plugins that do support it?

-Mark

On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    The Collada import plug-in for OSG does not support
    skeleton/skinning at this time...
So not a route you could really use unless you want to add support
    to the Collada plug-in ;)
    ------------------------------------------------------------------------
    *From:* [EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>
    [mailto:[EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>] *On Behalf Of
    *Mark Henderson
    *Sent:* Wednesday, July 09, 2008 9:42 AM
    *To:* OpenSceneGraph Users
    *Subject:* [osg-users] animated 3d model loading

    Hi,

    I'm trying to load a .max file with an animated skeleton and a
    skin.  When I run the exporter from .max to .osg (with default
    settings), then load it in my app, The skeleton renders and is
    animated, while the skin is stationary.

    I looked into it a bit and found a couple of mentions of osgCal,
    but the latest version I can find of that is more then a year old,
    and it isn't on the plugins area of the osg site.

    Should I need to get a second plugin to make the animation work,
    or am I doing something wrong with the .max exporter?  Do I need
    to do something to the .max file?

    I noticed the osgCollada importer in the plugins section, should I
    go for that instead of osgCal?

    Thanks,
    Mark

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--
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


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