There is only osgCal to animate skinned model in osg today, there is
some effort to add new solution but not ready yet.
Cedric
Gordon Tomlinson wrote:
I thought osgCAL did, but I'm not a user of osgCAl so my understanding
of it is extremely limited to what I have seen on the this list..
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf Of
*Mark Henderson
*Sent:* Wednesday, July 09, 2008 10:15 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] animated 3d model loading
>.<
Are there any plugins that do support it?
-Mark
On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
The Collada import plug-in for OSG does not support
skeleton/skinning at this time...
So not a route you could really use unless you want to add support
to the Collada plug-in ;)
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>] *On Behalf Of
*Mark Henderson
*Sent:* Wednesday, July 09, 2008 9:42 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] animated 3d model loading
Hi,
I'm trying to load a .max file with an animated skeleton and a
skin. When I run the exporter from .max to .osg (with default
settings), then load it in my app, The skeleton renders and is
animated, while the skin is stationary.
I looked into it a bit and found a couple of mentions of osgCal,
but the latest version I can find of that is more then a year old,
and it isn't on the plugins area of the osg site.
Should I need to get a second plugin to make the animation work,
or am I doing something wrong with the .max exporter? Do I need
to do something to the .max file?
I noticed the osgCollada importer in the plugins section, should I
go for that instead of osgCal?
Thanks,
Mark
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
http://www.plopbyte.net
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