Hello All, I have been trying to get my scenes to run faster, balancing my scene graphs using LOD. I use quite a bit of UV mapping in my models, and they can be fairly high res because I want them to look good up close. There are usually several instances of the same model in the scene, all pointing to the same scene graph. I was wondering about the best way to create LOD changes for them. I was going to cut out some polygons, but I was also thinking of cutting the resolution back on the UV maps. Is this valuable? On first assessment, it seems it would be, but then I realize that it might cause MORE of a memory usage, and the graphics card (or OSG) might be doing this kind of optimization anyway (dropping image map resolutions based on pixel size or whatever). What are your recommendations?
-- Thanks for everything >> Rick Check us out at http://fringe-online.com/
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