I have ran Rick's app on my machine (using XP, dual monitors, and NVidia 6200) I did not see any of these problems.
----- Original Message ----- From: "Wojciech Lewandowski" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> Sent: Thursday, July 10, 2008 5:00 AM Subject: Re: [osg-users] The growing draw bar in the stats handler > Hi Rick and Robert, > > I mentioned this problem few months ago. Happened on Windows XP and Vista. > It seemed to dissapear with more recent NVidia drivers though (ver 169.xx > and larger). I don't remember exactly but I think it was present only on > dual monitors. Do you by any chance have dual view config ? > > Cheers, > Wojtek Lewandowski > > > > The short bars are probably the initial state of the bars that haven't > > been initialized yet. > > > > As for your single really long bar, this suggests that the GPU is > > stalled doing something for a very long time... > > > > It could possibly be a bug in the stats collection. The stats > > collection has been working fine for a year now, so I don't think > > there is a problem on the OSG side, but perhaps you've uncovered a bug > > in the driver. > > > > Robert. > > > > On Thu, Jul 10, 2008 at 3:14 AM, <[EMAIL PROTECTED]> wrote: > >> Something else I noticed that I thought was strange was that the orange > >> GPU > >> bar has 8 short blocks all drawn in the first frame. I have included an > >> image to show. What does this mean? When I look at a smaller model, the > >> Orange block fills alll along the lower bar. > >> > >> > >> > >> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote: > >>> > >>> Hello all, > >>> > >>> I recently added a stats handler to our game viewer. Something I > >>> noticed > >>> is that if you have the stats window open, showing the bars, that the > >>> draw > >>> bar grows and grows. The framerate starts dropping and gets slower. If > >>> I > >>> turn the bars off, the framerate returns to 60. When I turn the bars > >>> back > >>> on, the draw bar is suddenly back where it was when I turned it off, and > >>> starts growing again. > >>> > >>> I noticed this does not happen if I have a fairly trivial model, and it > >>> does not happen in osgviewer at all (as far as I can tell), using the > >>> same > >>> model I had in my game viewer. What could I be doing wrong? > >>> > >>> Thanks > >>> -- Rick > >> > >> > >> -- > >>>> Rick > >> Check us out at http://fringe-online.com/ > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org