This is what I do: osg::StateSet * stateset = node->getOrCreateStateSet(); osg::Material * mm = dynamic_cast<osg::Material*>(stateset->getAttribute (osg::StateAttribute::MATERIAL)); if (!mm) { mm = new osg::Material; } mm->setAlpha(osg::Material::FRONT, transparency); stateset->setAttributeAndModes( mm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON); stateset->setMode(GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON ); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON ); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
Brian [EMAIL PROTECTED] wrote: ----- To: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org> From: "Gordon Tomlinson" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] Date: 07/11/2008 09:59AM Subject: Re: [osg-users] Transparency on a drawable Vincent You post your initial question at a little over 2 hours ago.. you need to give people time to possibly respond maybe 1-2 days http://www.catb.org/~esr/faqs/smart-questions.html also a search of the mailing list archive will throw up quite a few discussions and solutions on this very subject From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Friday, July 11, 2008 8:54 AM To: osg Subject: Re: [osg-users] Transparency on a drawable No one have any idea of how to set an alpha transparency level on a geometry ? It has no texture, juste one color... Thanks, Regards, Vincent. 2008/7/11 Vincent Bourdier < [EMAIL PROTECTED] >: Hi All, Just a simple question on how to set a transparency effect on a drawable. My geode contains 2 drawables, and I need only one to be transparent... I've tried : double opacity = 0.1; osg::StateSet* state = mygometry->getOrCreateStateSet(); state->setMode(GL_BLEND,osg::StateAttribute::ON| osg::StateAttribute::OVERRIDE); osg::Material* mat = (osg::Material*)state->getAttribute (osg::StateAttribute::MATERIAL); if(!mat) { mat = new osg::Material; mat->setAlpha(osg::Material::FRONT_AND_BACK, opacity); state->setAttributeAndModes(mat,osg::StateAttribute::ON); } Lightning is already set to ON... But nothing appear transparent... Thanks, Regards Vincent. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org