OK, I will look into that. Thanks for your reply. Judie
On Jul 11, 11:42 am, "Robert Osfield" <[EMAIL PROTECTED]> wrote: > Hi Judie, > > When you enable tex gen, the texture coordinates are generated down on > the GPU for each vertex that is processed, so it's not a state that > you need to update at all. It'd best to grab an OpenGL book, or looks > at online docs to get a full understanding of tex gen. The OSG just > wraps up what OpenGL provides, so the OpenGL reference material will > go a long way to helping you understand how tex gen is done in OSG. > > Robert. > > > > > > On Fri, Jul 11, 2008 at 6:57 PM, Judie <[EMAIL PROTECTED]> wrote: > > Hi, > > > I am applying sphere mapping and using GL_TEXTURE_GEN_S & T so that > > osg will generate the texture coordinates automatically. My question > > is: if the object is changed by something like a boolean operation, do > > I need to do anything or will the texture coordinates be regenerated > > correctly because it is set to generate texture coordinates > > automatically through: > > state->setTextureMode(texUnit, GL_TEXTURE_GEN_S, > > osg::StateAttribute::ON); > > > Thanks, > > > Judie > > > _______________________________________________ > > osg-users mailing list > > [EMAIL PROTECTED] > >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph... > > _______________________________________________ > osg-users mailing list > [EMAIL > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...- > Hide quoted text - > > - Show quoted text - _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org