Hi Nolan,

You have a couple of options for reducing the elevation resolution,
either use the command line option

  --tile-terrain-size <size>

It defaults to ta size of 64, so reduce this to something like 16.

The other route is to use the --terrain option and at runtime vary the
sampling by setting the osgTerra::Terrain sample ratio.  The
osgmultitexturecontrol example shows how you you can decorate a
terrain database to do this.

Robert.

On Sat, Jul 12, 2008 at 1:11 AM, Nolan Wester <[EMAIL PROTECTED]> wrote:
> Robert,
>
> Is there a way to tell osgdem to generate less triangles while keeping high
> resolution texture? For example, say I only want to generate the amount of
> triangles equivalent to what would be generated by osgdem in level 3. But I
> want the texture in that resulting terrain to reach full resolution.
>
> If I use:
>
> osgdem <...> -l 3
>
> then I will get the limited number of triangles as desired, but the texture
> will be very low resolution.
>
> Thanks
> -N
>
> On Thu, Jul 10, 2008 at 12:07 PM, Robert Osfield <[EMAIL PROTECTED]>
> wrote:
>>
>> Hi Nolan,
>>
>> The sutile parameters is used during distributed/incremental builds
>> run by vpbmaster, it's not something you will use in normal osgdem
>> usage.
>>
>> Robert.
>>
>> On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester <[EMAIL PROTECTED]> wrote:
>> > Greetings,
>> >
>> > Is the --subtile option for osgdem working properly? It seems to be
>> > counting incorrectly when I use it. For example, --subtile 2 0 0
>> > generates only one tile when in fact there should be subtiles 2 0 1, 2
>> > 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles
>> > for level 2 but even that misses some.
>> >
>> > This is with osgdem 0.9.8
>> >
>> > Thank you,
>> > Nolan
>> > _______________________________________________
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
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>
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