I debug  my code once more. Your  judgment was right. In the single thread,
it crashed also.

Thanks.

Xiaodong


2008/7/22 Wu Xiaodong <[EMAIL PROTECTED]>:

>  Based on your opinion  that the crash is "*a straight iterator
> invalidation issue due to your add/removing
> stuff from the scene graph.*" , can you give me some suggestions on fix
> the bug?   the codes was so huge that i can't paste it in mail.
>
>            Thanks a lot.
>
>            Xiaodong.
>
>
>
>
> On Fri, Jul 18, 2008 at 6:13 PM, Robert Osfield <[EMAIL PROTECTED]>
> wrote:
>
>> 2008/7/18 Wu Xiaodong <[EMAIL PROTECTED]>:
>> > In my case, I added some new child-node to a group-node, then it crashed
>> > some times;
>> >
>> > Could the bug be fixed if i call osg::Group::setDataVariance ( )?
>>
>> Setting DataVariance on the Group will have no effect, it only is
>> critical for StateSet and Drawable.
>>
>> It could be that your crash has nothing to do with threading though,
>> and is a straight iterator invalidation issue due to your add/removing
>> stuff from the scene graph.  Since I don't have your code in front of
>> me I can but guess at what the cause might be.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Xiaodong Wu
> 吴晓东
> "'Xiao' means the time and the view when the sun rises and 'dong' means the
> east in Chinese"
>



-- 
Xiaodong Wu
吴晓东
"'Xiao' means the time and the view when the sun rises and 'dong' means the
east in Chinese"
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