Hi,

Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you 
further. Nevertheless, here is the osgExp code download page address:

http://sourceforge.net/svn/?group_id=148454

I suppose there are compilation instructions within the source.

El Viernes 25 Julio 2008ES 07:00:08 monkeymonkey escribió:
> hi!Thank you for your answer!
> I try it as you say,
> but not right also,i think because Texture Coord output of osgExp is not
> right,they are between 0 and 1,it should be 0 to 3. i change it , it is
> OK!, so it is the really reason.
> I must change osgExp scource code,and recompile it? how to do it?
>
> > From: [EMAIL PROTECTED]> To: osg-users@lists.openscenegraph.org> Date: Wed,
> > 23 Jul 2008 09:57:33 +0200> Subject: Re: [osg-users] help me!> > Hi,> >
> > El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:> > hi!> >  >
> > > i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then
> > use> > osgViewer to look,texture is not right. > > it seem that repeat is
> > not work! why?> >  > > osgExp is not surport Texture UV repeat? how to
> > make it?> > Convert your .ive to .osg with osgconv, then look for the
> > "wrap" parameter in > the file like> > wrap_s,t,... REPEAT> > If there is
> > something other word than REPEAT, change it.> > Alberto>


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