Hi, Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you further. Nevertheless, here is the osgExp code download page address:
http://sourceforge.net/svn/?group_id=148454 I suppose there are compilation instructions within the source. El Viernes 25 Julio 2008ES 07:00:08 monkeymonkey escribió: > hi!Thank you for your answer! > I try it as you say, > but not right also,i think because Texture Coord output of osgExp is not > right,they are between 0 and 1,it should be 0 to 3. i change it , it is > OK!, so it is the really reason. > I must change osgExp scource code,and recompile it? how to do it? > > > From: [EMAIL PROTECTED]> To: osg-users@lists.openscenegraph.org> Date: Wed, > > 23 Jul 2008 09:57:33 +0200> Subject: Re: [osg-users] help me!> > Hi,> > > > El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:> > hi!> > > > > > i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then > > use> > osgViewer to look,texture is not right. > > it seem that repeat is > > not work! why?> > > > osgExp is not surport Texture UV repeat? how to > > make it?> > Convert your .ive to .osg with osgconv, then look for the > > "wrap" parameter in > the file like> > wrap_s,t,... REPEAT> > If there is > > something other word than REPEAT, change it.> > Alberto> _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org