Hi All, Working on a way to find the good world matrix for a node, I've encountered some problems :
My structure is this one : -root |-Node...(not osg::Tranform) |-PAT (osg::PositionAtitudeTransform) If I get the PAT translation and rotation, I've a vector and a Quat, which looks good, if I consider pat as a node and use _node->getWorldMatrices()[0] and get Rotation and Translation, the results are not the same... What can do this ? How to get real world coordinate form a node (Transform or not) ? thanks, Regards, Vincent.
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