Hi Glenn, I don't know the answer to why this is happening. Could you try the same app on another machine with a different graphics driver/hardware and see what you observe.
As for the stats saying DrawThreadsPerContext - this is almost certainly means that you are running in DrawThreadPerContext rather than single threaded. Robert. On Wed, Jul 30, 2008 at 4:29 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote: > Hi everyone, I am noticing something strange with osgviewer. > > When I start up osgviewer (with any old terrain model), and turn on the > stats, I see DrawThreadPerContext mode with an unusually long draw time. In > one case, it's 22 ms and pretty much pegging one of my cores. If I cycle > though the threading modes with the 'm' key, all the way back to > DrawThreadPerContext, now I get a draw time of 0.3 ms and a virtually idle > CPU. Almost seems like it's starting in single-threaded mode. > > Has anyone noticed this? I see the same behavior on OSG 2.6 and 2.4. Win32, > 4-core intel, GeForce 880 GT, Forceware 169.21. > > Thanks, > Glenn > > -- > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : > +1.703.652.4791 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org