I just had seen that stateattribute::callback is a structure... I did the same for my callback, ... but still nothing append. I anyone used it before or know how to use it... Thanks,
Regards, Vincent 2008/8/7 Vincent Bourdier <[EMAIL PROTECTED]> > Yes, > but if I did it, I cannot set my lightmovecallback in the update callback > for the light, which needs a stateattribute callback... > > Thanks for help > Vincent. > > 2008/8/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC < > [EMAIL PROTECTED]> > >> Vincent, >> >> Have your tried deriving your class LightMoveCallback from >> osg::NodeCallback >> instead of osg::StateAttribute::Callback to see if the callback gets >> called? >> >> Just a thought... >> -Shayne >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Vincent >> Bourdier >> Sent: Thursday, August 07, 2008 8:56 AM >> To: osg >> Subject: [osg-users] light Callback >> >> Hi, >> >> I just need to move a light, and for that I try to use a callback. >> So I implement a simple class lightMoveCallback : public >> osg::StateAttribute::Callback >> >> with virtual void operator()(osg::StateAttribute* ss, osg::NodeVisitor* >> nv); >> >> but the callback is never called... >> >> I use : >> light->setUpdateCallback(new lightMoveCallback()) >> >> thanks for help, >> >> Regards, >> Vincent. >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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