I just had seen that stateattribute::callback is a structure... I did the
same for my callback, ... but still nothing append.
I anyone used it before or know how to use it...
Thanks,

Regards,
   Vincent

2008/8/7 Vincent Bourdier <[EMAIL PROTECTED]>

> Yes,
> but if I did it, I cannot set my lightmovecallback in the update callback
> for the light, which needs a stateattribute callback...
>
> Thanks for help
> Vincent.
>
> 2008/8/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
> [EMAIL PROTECTED]>
>
>> Vincent,
>>
>> Have your tried deriving your class LightMoveCallback from
>> osg::NodeCallback
>> instead of osg::StateAttribute::Callback to see if the callback gets
>> called?
>>
>> Just a thought...
>> -Shayne
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Vincent
>> Bourdier
>> Sent: Thursday, August 07, 2008 8:56 AM
>> To: osg
>> Subject: [osg-users] light Callback
>>
>> Hi,
>>
>> I just need to move a light, and for that I try to use a callback.
>> So I implement a simple class lightMoveCallback : public
>> osg::StateAttribute::Callback
>>
>> with virtual void operator()(osg::StateAttribute* ss, osg::NodeVisitor*
>> nv);
>>
>> but the callback is never called...
>>
>> I use :
>> light->setUpdateCallback(new lightMoveCallback())
>>
>> thanks for help,
>>
>> Regards,
>> Vincent.
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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