On 6 Aug 2008, at 22:22, James Turner wrote:
Anyway, thanks for pointing this out. I will go and try a CMake
build now.
With a Cmake based build of 2.6.0, I can build OSG fine, but again at
runtime things don't seem at all happy. (In a different way to the
problems I encountered with the Xcode projects, though - no crazy
crashes, so far)
For example, trying to view one of the sample data files with
osgviewer, I get: (with OSG_NOTIFY_LEVEL=DEBUG)
MacPro:Release jmt$ ./osgviewer /Users/jmt/Code/OSG/OpenSceneGraph-
Data/cow.osg
GraphicsContext::setWindowingSystemInterface() 0x70a5b0 0x620c48
CullSettings::readEnvironmentalVariables()
<4 repeats>
DriveManipulator::_height set to ==1.5
CullSettings::readEnvironmentalVariables()
<9 repeats>
itr='/Users/jmt/Library/Application Support/OpenSceneGraph/PlugIns'
FindFileInPath() : trying /Users/jmt/Library/Application Support/
OpenSceneGraph/PlugIns/osgPlugins-2.6.0/osgdb_osg.so ...
itr='/Library/Application Support/OpenSceneGraph/PlugIns'
FindFileInPath() : trying /usr/local/lib/osgPlugins-2.6.0/
osgdb_osg.so ...
FindFileInPath() : USING /usr/local/lib/osgPlugins-2.6.0/osgdb_osg.so
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
Opened DynamicLibrary osgPlugins-2.6.0/osgdb_osg.so
Warning: Could not find plugin to read objects from file "/Users/jmt/
Code/OSG/OpenSceneGraph-Data/cow.osg".
./osgviewer: No data loaded
And the same happens with any other example - plugins are found and
'opened' fine, but that's immediately followed by an error message
indicating that no suitable plugin could be found.
As far as I know, I've followed the instructions in the README -
unpack the zip, use the Cmake gui, build with Xcode, install to /usr/
local
So I come back to, I must have screwed something up, but I'm unclear
what.
Regards,
James
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