Hi Fabian,

Creating a pbuffer or fbo is straight forward, have a look at the
osgprerender and osgscreencaptures for various takes on doing this.

Robert.

On Thu, Aug 7, 2008 at 10:58 AM, Fabian Bützow <[EMAIL PROTECTED]> wrote:
> Hello everybody,
>
> 1) im new to osg, hello ;)
>
> 2) i want to compute an average image out of several camera images.
>
> My plan is using glsl:
> draw the cam image as a texture to a screen-filling rectangle, set
> orthographic projection.
> render the rectangle several times, and divide the pixels by the number of
> render passes in the fragment shader.
> The results of the render passes need to be saved & added up in a
> pixelbuffer.
>
> question: how can i render to the pixelbuffer? (and is the plan ok? ;))
> And is there something like a pixelbuffer?
>
> i looked through several mailinglist posts, but found nothing concrete, and
> no tutorial at all concerning the buffer question..
> so pls help!
>
> cheers,
> Fabian
>
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