Hi Neil, The Viewer has a default Light, setup so that it's an infinite light coming from behind the eye point. The methods for controlling the Viewers light can be found in osg::View, so have a look at include/osg/View. Please note that you can switch off this default light, and adjust its settings as well.
Robert. On Mon, Aug 11, 2008 at 11:56 AM, <[EMAIL PROTECTED]> wrote: > Hi All, > > I'm trying to adjust the light that is created as part of the HEADLIGHT > option, as it appears to be washing out an another light that I have in my > scene. Essentially I'd like to take its effect down so that it only comes > into play when I'm close to an object. > > I've tried adjusting the light on the scenedecorator, and I'm monitoring the > apply function on the Light, and I see my values coming through, but I'm also > getting the original values coming through. Its as if I have two lights in > the room, but I haven't added any, other than the headlight option. > > In an attempt to track what was happening I've "discovered" that when the > camera is set up, it also has a light created. I don't know if this is > important or not. > > Can anyone help please ? > > Many thanks > > Neil > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org